Project Overview
AI-driven simulation representing a predator and prey scenario. Humans use utility AI for decision making and zombies operate using behaviour trees.
Humans start as prey and fight to meet their basic needs, multiply and find weapons, then becoming the predators. Zombies hunt humans and turn them to zombies after attacking. The two groups compete till one successfully removes the other.
This project was developed for my Advanced AI Algorithms class at the University of Gloucestershire.
Details
Academic Individual Project
Genre: Simulation
Engine: Unity / C#
Platform: Console / PC
Timeline: 4 Weeks
Humans Vs Zombies Screenshot